AI Insights · Timothy · April 2022
Top 5 Boxing Games in South Africa Q1 2022
Explore the performance of the top 5 boxing games on a unified platform in South Africa during Q1 2022, based on data from Sensor Tower.
In Q1 2022, the top 5 boxing games in South Africa, based on data from Sensor Tower, showed varied performance across downloads, revenue, and active users.
Boxing Star: Real Boxing Fight saw a significant increase in weekly revenue, peaking at about $445 in mid-February. Weekly downloads fluctuated but saw a notable rise to 448 in the week of March 21. Active users also climbed steadily, reaching 1.35K by the end of March.
Real Boxing 2 experienced a surge in weekly downloads, peaking at 4.35K in late February. Revenue trends were stable, with a high of $343 in the same period. Active users spiked dramatically, reaching 6.82K in early March before tapering off to 3.57K by the end of the quarter.
WWE Mayhem maintained a consistent performance. Weekly revenue peaked at $175 in mid-February, while downloads showed a steady trend, culminating at 991 in the last week of March. The game also saw an increase in active users, reaching 1.61K by the end of the quarter.
EA SPORTS™ UFC® 2 had a strong start with downloads peaking at 21.4K in late January. Revenue showed a gradual increase, hitting $258 by the end of February. Active users followed a similar pattern, peaking at 19.8K in late January before settling at 9.71K by the end of March.
Real Boxing: KO Fight Club showed steady weekly revenue, peaking at $108 in late January. Downloads remained consistent, with a peak of 745 in the final week of March. Active users hovered around 2.3K throughout the quarter.
For more detailed insights, visit Sensor Tower.